In this tutorial collection, you will learn how to make up your own game using flash most of them use action script 3. Here I’ve listed 20 best flash game tutorials that will help you in creating a simple but cool flash game of your own
This tutorial is the first of three which discuss how to give some Artificial Intelligence (AI) to games and apps you create. In this first tutorial we are going to learn about path finding, where you can click a point, then another point and the AI will figure out a shortest possible path to get between them. You can use the drop-down list to select the AI algorithm to use. You might think that this sounds just too hard, but it is actually pretty simple! This tutorial will explain two key aspects of the AI in games and then create a cool game using what you will learn.
“Tic-Tac-Toe, that’s boring!” you might think. In this tutorial I will show you that building a Tic-Tac-Toe game is anything but boring. It’s the ideal game to create when you would like to learn ActionScript 3.0. While building it you’ll learn a great deal about functions and event listeners, you will see how easy it is to customize the graphics of a game and you will even learn how to program Artificial Intelligence (AI).
So you need to create a weapon, maybe a laser, and you want your character to fire the weapon. At the same time, you want a nice delay between firing each round instead of a crazy Gatling gun effect. Well this Flash tutorial is for you. We’re going to learn to make our Spaceship fire lasers with a nice timeout between each fire.
The concept in this game is simple: there is a road, and some minions walking that road. You have to kill all minions before they reach the end of the road. You can build several facilities to kill minions and earn money to upgrade weapons as the minions get stronger and faster. This first part of the tutorial, covers the minion walking. It’s a very complex task, that will require almost 30 lines!
This flash game tutorial will show you how to shoot missiles at objects in flash games. This tutorial is a continuation of the Basic Space Shooting Game Tutorial, where we’ll be making it possible to destroy asteroids with the missiles.
A really interesting “avoidance game” that was made in those days is String Avoider. The author of this “More than 1 million views” game in Newgrounds explains it in 12 words: “Avoid colliding with walls and guide your string through each unique level”. And that’s it. The aim of the game is guiding your string through some levels without touching the walls.
If you like using MovieClips to animate your artwork in flash then this is a great method for doing it. Not only for Flash Games but for any project in which you have an object that needs to undergo different animations based on conditions. However, this will work perfectly for our Flash Game. So in this series you are going to make our Stinger Ship EXPLODE when it gets hit by a bullet.
This tutorial is a continuation of the first Flash artillery game tutorial found here. It will teach you how to add some details to make the game more interactive.
Minesweeper game consists of a group of squares where each square represents a region. Each region either contains a mine or not. Your mission is to reveal (or “open”) all the mine-free regions and mark the ones that contain mines. You open the region by left-clicking it, and mark a region by shift-clicking. The key for determining whether a certain region contains a mine or not is that for every 3×3 grid (9 regions) of squares, the number written on the region in the center represents the number of mines in the 8 other surrounding regions.